
The Rise of Tiamat
About this book
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
Where to buy
No purchase options available at this time.
More by Wizards of the Coast

Hoard of the Dragon Queen
Wizards of the Coast, Wolfgang Baur, Steve Winter

Księga Potworów II
Jeff Grubb, Wizards of the Coast, Rich Redman, Steve Winter, Edward Bonny

Monstrous Compendium: Volume Two
Jean Rabe, Gary Thomas, James Lowder, David Cook, William W. Connors, Steve Gilbert, John Terra, Scott Bennie, Rick Swan, Jay Batista, Steve Winter, Mike Breault, Bruce Nesmith, Heike Kubasch, Jon Pickens, Grant Boucher, Bruce Heard

The Complete Psionics Handbook
Terry Dykstra, Steve Winter, Blake Mobley, Dee Barnett